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It has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player's experience in an online game is not essentially different from playing with artificial intelligence players.
The rapid availability of the Internet in the 1990s led to an expansion of online games, with notable titles including Nexus: The Kingdom of the Winds (1996), Quakeworld (1996), Ultima Online (1997), Lineage (1998), Starcraft (1998), Counter-Strike (1999) and Ever Quest (1999).
Competitions have a range of winnings from money to hardware.
Expansion of hero shooters, a sub-genre of shooter games, happened in 2016 when several developers released or announced their hero shooter multiplayer online game (Battleborn, Overwatch, and Paladins).
Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most commonly Java Script, ASP, PHP and My SQL).
A similar feature exists on the Play Station 3 in the form of the Play Station Network, and the Wii also supports a limited amount of online gaming.These games range from gigantic games with millions of users, such as Neopets, to smaller and more community-based pet games.More recent browser-based games use web technologies like Ajax to make more complicated multiplayer interactions possible and Web GL to generate hardware-accelerated 3D graphics without the need for plugins.The report Online Game Market Forecasts estimates worldwide revenue from online games to reach billion by 2017, up from billion in 2011.During the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol.